Massive Multiplayer Games, Education, and the K20 Center

An NSF news release on the University of Oklahoma’s K20 Center Digital Game Based Learning project, McLarin Adventures. McLarin Adventures is a Massive Multiplayer Online Game (MMOG… like World of Warcraft) created as a research project into the effectiveness of multiplayer digital games as educational tools. The McLarin Adventures game engine was developed from the […]

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K20 Center OK-ACTS Leadership Seminar

I’m writing this post from one of the K20 Center’s OK-ACTS Leadership Seminars. The OK-ACTS (Oklahoma Achievement through Collaboration and Technology Support) program works with schools leaders through the leadership seminar and schools that have received funding for technology and professional development through a grant from the Oklahoma Educational Technology Trust (the grant is administered […]

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Education technology Diffusion, part 2.

Continuing with the perceived attributes of innovation (previous post)… 2. Compatibility. Back to the realization that some great technologies out there are incompatible with current modalities of teaching and learning. I would love to see more Web2.0 tools in the classrooms, but these tools require (gasp!) collaboration and creativity, neither of which are part of […]

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Education Technology Diffusion

I’ve started reading Everett Rogers, Diffusion of Innovation. What a great book! It’s got my brain spinning and making some strong connections to our work at the K20 Center. First, I really like his definition of innovation: An innovation is an idea, practice, or object that is perceived as new by an individual or other […]

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